As with previous builds, differences between consecutive builds are typically minor. These preview builds and unofficial SVN builds were released with their revision number (e.g., RXXXX) rather than version numbers (e.g., 1.03). Upon its open sourcing, various developers were attracted, and development on the emulator has been continuous since, with regular releases of SVN builds. At this point, the emulator had basic Wii emulation implemented. Open source, Wii emulation, and 2.0 release (2008–2010) ĭolphin became an open-source project on J when the developers released the source code publicly on a SVN repository on Google Code under the GPLv2. The developers decided to revive the project in 2005 and then in 2007 version 1.03 was released with minor improvements and basic sound support. Many games crashed on start up or barely ran at all average speed was from 2 to 20 frames per second (FPS).ĭolphin was officially discontinued in 2004, with the developers releasing version 1.01 as the final version of the emulator. Audio was not yet emulated, and there were performance issues. 1.5 Drop of legacy technologies, accuracy improvements, and 5.0 release (2013–2016)ĭevelopment Origins (2003–2007) ĭolphin was first released in September 2003 by programmers Henrik Rydgård (ector) and F|RES as an experimental Nintendo GameCube emulator that could boot up and run commercial games.
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